Another destination in the 10-Days Travel Series... You have 10 Days in Africa!
You have 10 DAYS IN AFRICA - touring by plane, car, and on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. The first traveler to make connections for a ten day journey wins the game. |
Another destination in the 10-Days Travel Series... You have 10 Days in the Asia!
You have 10 DAYS in ASIA - touring by train, airplane, ship, or on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outmaneuver your fellow travelers. |
Another destination in the 10-Days Travel Series... You have 10 Days in the Europe!
You have 10 DAYS IN EUROPE - Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. The game contains a Game Board Map of Europe, Destination Tiles representing the countries, and Transportation Tiles for making connections by plane or boat. |
Another destination in the 10-Days Travel Series... You have 10 Days in the Americas!
Gather your sunglasses, snowshoes and mosquito spray - it's time to travel to new destinations with the 10 Days Series - the Americas! Players use destination and transportation tiles to chart a course through North, Central and South America and the Caribbean - touring by airplane, cruise ship or on foot. With a little luck and clever planning, you just might outmaneuver your fellow travelers and be the first to make connections for a complete ten day journey! |
Another destination in the 10-Days Travel Series... You have 10 Days in the USA - Travel the country by jet, car, and on foot. Plan your trip from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers.
The first traveler to make connections for their 10 day journey wins the game. |
It's as easy as 1, 2, 3! Players add, or subtract, 1, 2, or 3 to the number on the top card on the pile to determine if they have a card that can be played next. Sounds simple, but with everyone playing simultaneously, the options are constantly changing. The first player out of cards wins!
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The Hilarious Tug of Words! On each turn, one team flips over a category card. Team members frantically brainstorm words that fit the category while the opposition tries to sidetrack them. The team must agree on a word and pull each letter of that word one lane closer to their side of the street, all before the time runs out. Word on the Street will have you in the fast lane to fun!
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